Friday, 19 March 2010
QCon Day 2 Keynote: Ralph Johnson, Working and Living with Aging Software
Tuesday, 13 January 2009
Tired of Ant? Try Gant
Many in the Java community, especially those with experience with Rake from their Ruby adventures, have for some time been looking for alternative ways to build their applications. One noteworthy alternative is Gant (Groovy with Ant).
One of the arguments I often hear against moving away from Ant is that almost every Java developer is familiar with Ant. Why would we want to move to something that fewer people know? With Gant this argument is not an issue as all of the Ant tasks that people have come to know and love are available. It is only the representation of those tasks that has changed.
If your project is currently using Ant, you are happy with the functionality provided by Ant tasks, but can no longer stand to define your build script with XML. Gant may be just what you have been looking for.
Here is an example Gant build file that performs a number of standard build operations, such as: compile, run tests, report test results and distribute as a jar.
Example Gant Build
sourceDirectory = 'src'
testDirectory = 'spec'
buildDirectory = 'build'
sourceClassesDirectory = buildDirectory + '/src'
specClassesDirectory = buildDirectory + '/spec'
testReportsDirectory = buildDirectory + '/junit-reports'
distributionDirectory = buildDirectory + '/dist'
includeTargets << gant.targets.Clean
cleanPattern << '**/*~'
cleanDirectory << buildDirectory
libDir = 'lib'
def buildtimeDependenciesJars = ant.path(id: 'jars') {
fileset(dir: libDir) {
include(name: '*.jar')
}
}
target(compile: 'Compile source to build directory.') {
mkdir(dir: sourceClassesDirectory)
javac(srcdir: sourceDirectory, destdir: sourceClassesDirectory, debug: 'on')
}
target(compileTests: 'Compile the examples') {
depends(compile)
mkdir(dir: specClassesDirectory)
javac(srcdir: testDirectory, destdir: specClassesDirectory, debug: 'on') {
classpath {
path(refid: 'jars')
pathelement ( location : sourceClassesDirectory )
}
}
}
target ( test : 'Runs the examples') {
depends (compileTests)
mkdir(dir: testReportsDirectory)
junit ( printsummary : 'yes' , failureproperty : 'testsFailed' , fork : 'true' ) {
formatter ( type : 'plain' )
classpath {
pathelement ( location : specClassesDirectory )
pathelement ( location : sourceClassesDirectory )
path(refid: 'jars')
}
batchtest ( todir : testReportsDirectory ) {
fileset ( dir : testDirectory , includes : '**/*Behaviour.java' )
}
}
}
target ( distribute : 'Distributes the library as a jar.') {
depends (clean, test)
mkdir(dir: distributionDirectory)
echo("Creating example-app.jar ...")
jar ( destfile : distributionDirectory + '/example-app.jar' , basedir : sourceClassesDirectory )
}
setDefaultTarget(distribute)
Friday, 7 November 2008
RSpec's Scenario Runner is dead - Long Live Cucumber!
Recently when browsing RSpec's homepage I noticed the bold (in the markup sense) announcement that RSpec's scenario runner has been deprecated in favour of Aslak Hellesøy's Cucumber. I have always been a fan of RSpec's scenario runner and love the plain text story support. I therefore felt compelled to see what Cucumber has to offer and I am pleased to report that it's wonderful.
First Taste of Cucumber
Having previously used RSpec's scenario runner to provide automated acceptance scenarios for a Ruby implementation of the Game of Life, I was keen to see how easy it was to migrate to Cucumber.
Cucumber can be installed with the following command:
gem install cucumber
Feature Injection
Cucumber is built around features rather than stories and recommends the Feature Injection template for describing features.
In order to [achieve value]
As a [role]
I need [feature].
I therefore revisited the create a cell story (originally found in the examples provided in the RSpec code base) and rephrased the requirement using the Feature Injection template.
Story Format
Story: Cell Creation
As a game producer
I want to create a cell
So that I can set the initial game state
Scenario:
...
Feature Injection Format
Feature: Cell Creation
In order to set the initial game state
As a game player
I need to be able to create live cells.
Scenario: Empty Grid
Given a 3 x 3 game
Then the grid should look like
"...
...
..."
Scenario: Create a single cell
Given a 3 x 3 game
When I create a cell at 1, 1
Then the grid should look like
"...
.X.
..."
Convention over Configuration
Cucumber applies a healthy dose of convention over configuration to provide a scenario runner that runs out of the box. The convention is to keep textual descriptions of features, using a .feature extension, in a features directory. Scenario steps are mapped to application code using Ruby. Step classes live in a steps directory as a child of the features directory. For example:
/features
/steps
game_of_life_steps.rb
create-a-cell.feature
When following the prescribed directory structure, scenarios can be executed with the following command:
rake features
Pending Steps
Initially my game_of_life_steps.rb file did not define any steps. When executing the scenarios for the create cell feature Cucumber kindly told me which steps I needed to provide and even provided suggested implementations. This feature made me smile and was clearly developed in response to the question; how can I reduce the effort required to implement steps?
10 steps pending
You can use these snippets to implement pending steps:
Given /^a 3 x 3 game$/ do
end
Then /^the grid should look like$/ do
end
When /^I create a cell at 1, 1$/ do
end
When /^I create a cell at 0, 0$/ do
end
When /^I create a cell at 0, 1$/ do
end
When /^I create a cell at 2, 2$/ do
end
Implementing Steps
Textual scenarios are mapped to code using a simple DSL that allows step patterns to be associated with the following step keywords: Given, When, Then. Each keyword accepts a Ruby block that will be executed when a step pattern is matched against an actual scenario step.
Steps can be parameterised using regular expressions, for example:
require "spec"
require "domain/game"
require "view/string_game_renderer"
Given /a (\d) x (\d) game/ do |x, y|
@game = Game.create(x.to_i, y.to_i)
end
When /I create a cell at (\d), (\d)/ do |x, y|
@game.create_cell_at(x.to_i, y.to_i)
end
Then /the grid should look like/ do |grid|
StringGameRenderer.new(@game).render.should eql(grid)
end
Alternatively, steps can be represented as strings using the dollar symbol to prefix a parameter.
For example:
require "spec"
require "domain/game"
require "view/string_game_renderer"
Given "a $x x $y game" do |x, y|
@game = Game.create(x.to_i, y.to_i)
end
When "I create a cell at $x, $y" do |x, y|
@game.create_cell_at(x.to_i, y.to_i)
end
Then "the grid should look like$" do |grid|
StringGameRenderer.new(@game).render.should eql(grid)
end
Migrating away from Rspec's Story Runner
Using RSpec's story runner I used the following approach to execute my scenarios:
- GameOfLifeSteps class extending Spec::Story::StepGroup
- GameOfLifeStoryRunner class delegating to Spec::Story::Runner::PlainTextStoryRunner configured with the GameOfLifeSteps
- Story classes for each story that delegate to the GameOfLifeStoryRunner passing the filename of the story to execute
- A Rake task to execute all of my stories
At the time this did not seem too unreasonable although there was a significant learning curve figuring out how everything was configured. Cucumber solves the configuration problem using convention. Developers need to provide step definitions and Cucumber will handle the rest.
Migrating to Cucumber was largely an exercise in deleting code that was no longer required. The conversion from RSpec step definitions to Cucumber was painless as they are very similar.
Example RSpec Step Definition
require'spec/story'
require "spec"
require "domain/game"
require "view/string_game_renderer"
class GameOfLifeSteps < Spec::Story::StepGroup
steps do |define|
define.given("a $x x $y game") do |x, y|
@game = Game.create(x.to_i, y.to_i)
end
define.when("I create a cell at $x, $y") do |x, y|
@game.create_cell_at(x.to_i, y.to_i)
end
define.then("the grid should look like $grid") do |grid|
StringGameRenderer.new(@game).render.should eql(grid)
end
end
end
Readers will immediately appreciate how easy it is to convert from RSpec step definition format to the format required by Cucumber. Admittedly, my toy application is tiny in comparison to a typical production application, but I get the feeling that migrating a larger code base would not be too troublesome. The more adventurous may even wish to automate the migration process. More advice on migrating from RSpec scenarios can be found here
Steady Evolution
It is very encouraging to see the tooling around BDD evolve so that the task of mapping textual scenarios to code is now extremely simple. Certainly much easier than the previous generations of BDD frameworks. The Java community are well served by JBehave and the Ruby community now have Cucumber. Now that the technical challenges in mapping scenarios to code have largely been solved, teams can focus their efforts on collaborating with stakeholders and fellow team members to define the desired behaviour of the system being developed. After all, isn't that what BDD is all about?
Tuesday, 21 October 2008
Exposed Scenario Implementation
In my previous post I refactored a noisy scenario method so that it communicated the required scenario steps more clearly. Although this was a huge improvement in terms of readability the SignInAcceptanceScenarios class still has a significant weakness; maintainability due to the exposure of a number of implementation details.
Here is the current state of the sign-in scenario:
public class SignInAcceptanceScenarios {
private WebDriver driver;
@Before
public void setup() {
driver = new HtmlUnitDriver();
}
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
Credentials credentials = new Credentials("ryangreenhall", "password");
givenAnExistingUserWith(credentials);
whenUserLogsInWith(credentials);
thenTheUserIsPresentedWithTheWelcomePage();
}
private void givenAnExistingUserWith(Credentials credentials) {
User user = new UserBuilder().
withCredentials(credentials).
build();
UserRespository respository = new UserRespository();
respository.create(user);
}
private void whenUserLogsInWith(Credentials credentials) {
browseToHomePage();
enterUsernameAndPassword(credentials);
clickSignInButton();
}
private WebDriver browseToHomePage() {
driver.get("http://www.example.com/sign-in");
return driver;
}
private void enterUsernameAndPassword(Credentials credentials) {
driver.findElement(By.id("username")).sendKeys(credentials.getUserName());
driver.findElement(By.id("password")).sendKeys(credentials.getPassword());
}
private void pressSignInButton() {
driver.findElement(By.id("login")).submit();
}
private void thenTheUserIsPresentedWithTheWelcomePage() {
Assert.assertEquals("Welcome", driver.getTitle());
}
}
Violating the Single Responsibility Principle
Following the Single Responsibility Principle we know that a class should have only one reason to change. The SignInAcceptanceScenario is responsible for ensuring that the identified sign-in scenarios execute correctly. Let's consider how many reasons it has to change:
- The sign in resource changes: e.g. /log-in;
- We want to replace Web Driver with another web testing framework;
- The parameter names for username and password change;
- The title of the welcome page changes;
- The behaviour of the application changes;
We have identified that our scenario class has five reasons to change! The only valid reason for this class to change is when the behaviour of the sign in process changes. For example, rather than presenting the user with the welcome page they are taken to their profile page, a common feature for most social networking sites these days.
Clearly with so many reasons to change, acceptance scenarios written in this style have the potential to require many changes throughout the lifetime of the application.
Abstraction and Encapsulation to the Rescue
Wouldn't it be great if we could encapsulate our scenarios from implementation details such as the location of the sign-in resource and the parameter names used to communicate the users credentials? This would allow the implementation of the application to change without modifying our scenarios.
Currently when implementing the sign in scenario we are thinking in terms of the abstractions provided by the Web, for example, browse to the home page and submit parameters to a sign-in resource. Wouldn't it be great if we could raise the level of abstraction and just sign in to the application using credentials, asking the resulting page if it is the welcome page?
Let's briefly consider one possible approach.
Fluent Navigation
Rather than exposing the implementation details of how we are interacting with application we need a suitable abstraction. One such abstraction involves representing each page in the application as a Page Object. The Page Object Model, introduced to me by my colleague Dan Bodart and also recommended by the WebDriver team, nicely encapsulates the internal representation of a page and provides methods for appropriate interactions. Another nice feature of the Page Object Model is that we can make use of a fluent interface to allow seamless navigation through any number of pages.
The goal here is to demonstrate the value of introducing a suitable abstraction for interacting with the application. I will therefore leave detailed descriptions of the implementation in the interest of brevity.
SignInPage
Given that the scenario in the example involves signing in to the application we will need a SignInPage that allows credentials to be entered and submitted.
For example:
import com.example.domain.Credentials;
public class SignInPage implements Page {
public SignInPage() {
}
public SignInPage with(Credentials credentials) {
// enter the username and password
return this;
}
public Page submit() {
// submit the username and password to the sign-in resource
// and return a Page representation
// of the response.
}
public String getTitle() {
...
}
}
Application Facade
Now that we have a SignInPage how can our SignInAcceptanceScenarios class get hold of one? The SignInPage will be dispensed by a class called MyApp, which acts a facade for the application providing methods to access various pages in the application. This approach nicely decouples the scenario from the URLs used to address pages in the application.
For example:
import com.example.web.pages.HomePage;
import com.example.web.pages.Page;
import com.example.web.pages.SignInPage;
public class MyApp {
public static SignInPage signIn() {
// GET the sign in page and return a sign in page object
}
}
Matching Pages
We now have the ability to navigate to the sign-in page, enter the users credentials and submit, receiving a resultant page. The only remaining functionality required by the sign-in scenario is to ensure that the page returned as a result of submitting user credentials is the welcome page. How can we encapsulate the sign-in scenario from knowing the internals of the welcome page? This sounds like a job for a Hamcrest matcher. We will create a WelcomePageMatcher that knows if a given page is the welcome page by inspecting the title of the page.
For example:
import org.hamcrest.BaseMatcher;
import org.hamcrest.Description;
import com.example.web.pages.Page;
public class WelcomePageMatcher extends BaseMatcher {
public boolean matches(Object actualPage) {
return "Welcome".equals(((Page)actualPage).getTitle());
}
public void describeTo(Description description) {
}
public static WelcomePageMatcher isWelcomePage() {
return new WelcomePageMatcher();
}
}
Bringing Everything Together
The application facade, SignInPage and WelcomePageMatcher can be combined to provide a very concise specification of the behaviour required when users sign-in to the example application.
import com.example.domain.builders.UserBuilder;
import com.example.domain.Credentials;
import com.example.domain.User;
import com.example.persistence.UserRespository;
import static com.example.web.MyApp.signIn;
import com.example.web.pages.Page;
import static com.example.web.pages.matchers.WelcomePageMatcher.isWelcomePage;
import org.junit.Test;
public class SignInAcceptanceScenarios {
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
Page pageAfterLogIn = null;
Credentials credentials =
new Credentials("ryangreenhall", "password");
givenAnExistingUserWith(credentials);
whenUserLogsInWith(credentials, pageAfterLogIn);
thenUserIsPresentedWithTheWelcomePage(pageAfterLogIn);
}
// Alternatively we could have:
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
Credentials credentials =
new Credentials("ryangreenhall", "password");
// Given
givenAnExistingUserWith(credentials);
// When
Page pageAfterLogin = signIn().with(credentials).submit();
// Then
ensureThat(pageAfterLogin, isWelcomePage());
}
// Alternatively we can combine the when and then steps in a single line:
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
Credentials credentials =
new Credentials("ryangreenhall", "password");
givenAnExistingUserWith(credentials);
ensureThat(signIn().with(credentials).submit(),
respondsWithWelcomePage());
}
private void givenAnExistingUserWith(Credentials credentials) {
User user = new UserBuilder().
withCredentials(credentials).
build();
UserRespository respository = new UserRespository();
respository.create(user);
}
private void whenUserLogsInWith(Credentials credentials, Page pageAfterLogIn) {
pageAfterLogIn = signIn().with(credentials).submit();
}
private void thenUserIsPresentedWithTheWelcomePage(Page pageAfterLogin) {
ensureThat(page, isWelcomePage());
}
}
Summary
We have seen that the introduction of a simple internal DSL to interact with the application has greatly improved the readability of this scenario. Furthermore the SignInAcceptanceScenarios class is now completely decoupled from the implementation of the application making it less susceptible to change.
We can now change the following concerns without modifying the SignInAcceptanceScenario:
- Location of the sign in resource (encapsulated in the SignInPage class);
- Web testing framework (encapsulated in both the Application Facade and Page classes);
- The parameter names for username and password (encapsulated in the SignInPage);
- The title of the welcome page changes (encapsulated in the WelcomePageMatcher);
The SignInAcceptanceScenarios class now has only one responsibility; defining the behaviour of the application and thus should only require modification when the behaviour of the application changes.
Sunday, 19 October 2008
Noisy Scenario Methods
This is the second entry in a series of posts that provide practical advice on how to avoid or refactor away from common functional testing smells.
Noisy scenario methods can generally be identified by the presence of long methods, which fail to highlight the important interactions with the application clearly. The code driving the application will typically be at a low level of abstraction adding to the noise. For web applications this will involve requesting resources, posting parameters and ensuring the expected response is returned. For example:
public class SignInAcceptanceScenarios {
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
User user = new UserBuilder().
withUsername("ryangreenhall").
withPassword("password").
build();
UserRespository respository = new UserRespository();
respository.create(user);
WebDriver driver = new HtmlUnitDriver();
driver.get("http://www.example.com");
driver.findElement(By.id("username")).sendKeys("ryangreenhall");
driver.findElement(By.id("password")).sendKeys("password");
driver.findElement(By.id("login")).submit();
Assert.assertEquals("Welcome", driver.getTitle());
}
}
When reading scenarios I like to see clear descriptions of the steps that are taken when interacting with the application. The main problem with noisy scenario methods is that the reader has to filter through the noise to figure out the following: what is the starting state of the system? What interactions occur? An additional problem is that the reader is required to think at a low level of abstraction. Rather than thinking about signing in to the application we are forced to think in terms of posting parameters representing the username and password to a sign-in resource.
Discovering the Scenario Steps
Reading the example scenario we can see that ensuring a known user is presented with the welcome page requires the following steps:
- Create a user
- Navigate to the applications home page
- Fill in the sign in form with known credentials
- Submit the signin form
- Ensure that the user is taken to the welcome page
Some would argue that the example scenario could be improved with the introduction of comments prior to each step. However, I favour scenarios that are composed of small methods, whose names clearly describe: the starting state of the application, the interactions with the application and the expected outcomes. This allows the scenario to be expressed in terms of the domain without distracting the reader with the implementation details.
The Given-When-Then scenario format popularised by Behaviour Driven Development is a good starting point for structuring scenarios.
Making Your Code Read Like a Scenario
The following example shows how the original scenario has been improved using a series of Extract Method refactorings in order to communicate the important steps in the scenario, namely: create a new user, sign in with known credentials and ensure that the user is presented with the welcome page.
public class SignInAcceptanceScenarios {
private WebDriver driver;
@Before
public void setup() {
driver = new HtmlUnitDriver();
}
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
Credentials credentials = new Credentials("ryangreenhall", "password");
givenAnExistingUserWith(credentials);
whenUserLogsInWith(credentials);
thenTheUserIsPresentedWithTheWelcomePage();
}
private void givenAnExistingUserWith(Credentials credentials) {
User user = new UserBuilder().
withCredentials(credentials).
build();
UserRespository respository = new UserRespository();
respository.create(user);
}
private void whenUserLogsInWith(Credentials credentials) {
browseToHomePage();
enterUsernameAndPassword(credentials);
clickSignInButton();
}
private WebDriver browseToHomePage() {
driver.get("http://www.example.com/sign-in");
return driver;
}
private void enterUsernameAndPassword(Credentials credentials) {
driver.findElement(By.id("username")).sendKeys(credentials.getUserName());
driver.findElement(By.id("password")).sendKeys(credentials.getPassword());
}
private void pressSignInButton() {
driver.findElement(By.id("login")).submit();
}
private void thenTheUserIsPresentedWithTheWelcomePage() {
Assert.assertEquals("Welcome", driver.getTitle());
}
}
Structuring scenario methods in this style allows the reader to quickly understand the behaviour expected of the application in the context of a given scenario. Furthermore given that they read like written scenarios in terms of the problem domain they can be used to assist in conversations with QAs and Business Analysts, in addition to serving as useful documentation for future maintainers.
Thursday, 16 October 2008
Mind Mapping Behaviour Driven Development
I recently presented an overview of Behaviour Driven Development at my current client. To help gather my thoughts I created the following mind map and have made it available here as others may find it useful.
This mind map distills information from the following sources:
Tuesday, 14 October 2008
Non Descriptive Scenario Method Name
This is the first entry in a series of posts that provide practical advice on how to avoid or refactor away from common functional testing smells.
Non descriptive scenario method names can easily be identified by the presence of extremely short method names that provide little or no insight into the scenario being executed. For example:
public class SignInAcceptanceScenarios {
@Test
public void signIn() {
...
}
}
So, what sign in scenario is being executed here? Known user? Unknown user? The only way to find out is to read what the method is doing. Variations on this theme include partial attempts to describe the scenario. For example:
public class SignInAcceptanceScenarios {
@Test
public void signInHappyScenario() {
...
}
@Test
public void signInSadScenario() {
...
}
}
Using story and scenario identifiers in scenario method names should also be avoided. Who would like to hazard a guess as to what behaviour the following scenarios describe?
public class SignInAcceptanceScenarios {
@Test
public void story145Scenario1() {
...
}
@Test
public void story145Scenario2() {
...
}
@Test
public void story345Scenario1() {
...
}
}
The use of scenario revealing method names in each of the examples would be far more helpful.
Scenario Revealing Method Names
I tend to prefer descriptive method names that describe the scenario being executed. A downside of this style is that it can lead to some very long method names. However, I would rather read a longer method name than a shorter one that has some important part of the scenario missing. Alternatively, if method names get ridiculously long then they can often be rephrased in a more concise manner. Personally I don't worry too much about long method names. When writing scenarios I aim for an accurate and clear description of the scenario being executed.
Non descriptive scenario methods can easily be renamed, once the scenario has been understood, so that the scenario is clearly described using a scenario revealing method name. For example:
public class SignInAcceptanceScenarios {
@Test
public void shouldPresentKnownUserWithTheWelcomePage() {
...
}
@Test
public void shouldDeclineUnknownUserAndAskThemToTryAgain() {
...
}
@Test
public void shouldLockAccountAfterThreeSubsequentFailedSignInAttempt() {
...
}
}
A subtle alternative to prefixing scenario method names with 'should' is to simply provide a description of the expected behaviour. I shall leave it as an exercise for readers to decide which style they prefer. My only advice, as with most things when developing software, is to be consistent. For example:
public class SignInAcceptanceScenarios {
@Test
public void knownUserIsPresentedWithTheWelcomePage() {
...
}
@Test
public void unknownUserIsDeclinedAndAskedToTryAgain() {
...
}
@Test
public void userAccountIsLockedAfterThreeSubsequentFailedSignInAttempts() {
...
}
}
Scenario revealing methods are a huge improvement over their less descriptive counterparts, allowing readers to quickly grasp the intended behaviour
of a given functional area. The improved SignInAcceptanceScenarios class really does serve as documentation describing the behaviour of the sign in functionality provided by the application.